Skip to main content

Obama: The Meme Maker

That's right, ladies and gentlemen!  Only 100 days to go before this nation gets a chance to correct a big mistake!  Boy, how the "hope and change" time flies.  Almost four complete years into President Obama's first (and last?) term, and he has yet to create anything.  Oh, I know how he likes to tout all those jobs he saved or created, but the truth is that America is suffering a net loss of about 1 million jobs (the link shows a net loss of 1.6 million, but as of June the figure is now closer to a 1 million net loss.  Just trying to be fair here.), making President Obama the worst job creator in American history (with a net loss of almost a million jobs, perhaps "job destroyer" would be a more accurate term for him?).  I guess that $800 billion Keynesian "shovel ready" jobs bill wasn't so "shovel ready" after all (even Obama has conceded that!).  

So what has Obama managed to create?

Well, quite unexpectedly...memes!  You know, those viral like internet references that everybody starts using for no apparent reason.  Obama, while recently making some un-teleprompted remarks during one of his campaign stops unexpectedly made himself the Meme in Chief when he said that America's business owners did not, in fact, build their own businesses.   His exact words:  "You didn't build that!  Somebody else made that happen."  Of course, the "somebody else" for Obama is Big Government, the source of all goodness in the land if you are statist.  What a gift to Mitt Romney!  Now, of course, the Obama team has been working overtime trying to unring the bell and clean up the mess made by such a fatuous statement, but their work is a near impossible task.   I mean, we HAVE the VIDEO TAPE!  And no amount of spin about roads is going to convince anybody that the great orator himself said anything but what he said.  Even the oft dull and timid RNC has figured out what a big bullseye the prez has put on his own back:


By the way: this who idea of collective success is perfectly in keeping with Obama's Marxist predilections.  Remember when he told "Joe the Plumber" he was going to "spread the wealth around"?  Well, if you actually believe that success is a collective effort, why shouldn't the profits be divided up collectively as well?  Anybody who denies there is a theme to Obama's political and economic philosophy just isn't paying attention.
Well, in the wake of this mess, all sorts of "You didn't build that" memes have been popping up here and there. 

Such as this one:

However, I noticed a distinct lack of gaming "you didn't build that" memes.  Now, we can't have that!  So, in order to fill the vacuum, I came up with a few of my own:



Call of Duty: Modern Warfare 3:

It's a start.  

Can you come up with some others?  Let me know if you do!  

Ya know, some time ago I wrote a list of my favorite conservative games, and remarked off the cuff that it would be difficult to make a liberal game because how do you design a game where nobody wins?  Well, President Obama's recent remarks sort of prove the accuracy of that statement.  In Obama's world, any of the above accomplishments would be diminished by some government bureaucrat coming in and stealing a portion of the points and glory from the player, just to redistribute them to somebody else.  That wouldn't be fun at all, would it?  Of course not.

Marxism: not fun in gaming, not fun in real life. 


Popular posts from this blog

Gamer's Review: Hellsing Ultimate

Is it too early to start queuing up some entertainment for Halloween?  Just a bit.  Regardless, I find myself doing just that.  Part of the reason is that summer for my region never really arrived.  Instead of the requisite heat and humidity, we were treated to largely cool, dry days.  Really, it has felt like little more than an extended late spring or early autumn.  As a result I have found myself yearning to get autumn underway as there isn't any point of continuing this useless summer.  This is why I have been looking forward to Halloween: it is THE holiday of autumn!

But in addition to that, two games have recently awakened in me a love for the horror of "urban fantasy":  Shadowrun Returns, and The Secret World.  As I detailed here, those two games have hit a home run with me, and made me reconsider the whole horror genre - a genre I never particularly cared for seeing the low budget "torture porn" tripe coming out of Hollywood these days.   And that is p…

The Catholic Sensibilities of Shadowrun Returns

"Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body." – Lawrence Person
It has often been observed that Christ did not associate with the rich and powerful, but rather with the downtrodden, the rejected, the disreputable.  This is no small thing to consider, especially in a world where the glitterati continue to dominate popular culture.  Oh sure, the have-nots are often feted, sometimes even by the glittering class itself, but only ever so briefly.   Very quickly they are ushered off the stage, usually when the celebri tire of the spectacle, and are promptly forgotten until the next round of self-hating guilt bubbles to the surface of the rich and powerful's collective psyche.  Alas, such is the way of the world.

Be that as it may, it is …

Board Game Glory: Ogre

Yes, I am enjoying my time away from PC gaming!  It feels good to get involved with a fresh game genre again.  And I couldn't have picked a better time: board games and miniatures seem to be going through an veritable explosion of creativity, something that is, coincidentally, being fueled through Kickstarter and other crowd-sourced methods that are also popular with the PC gaming crowd (but I think with better results).

To be honest, I have begun to believe that not all of the problems that are plaguing PC gaming is due entirely to shoddy business practices.  Rather, I think video games have hit a brick wall of realistic possibility.  That is, while the technology to make a super-realistic, super-immersive games might now exist, the programming skills to take advantage of that possibility don't exist.  Or, perhaps more accurately, those skills do exist, but the task of programming such monstrously complex games requires more time and money than any game developer has availab…