Friday, October 7, 2011
Communists from Outer Space
I’m always on the lookout for some scratch, a little something to get my crate further along the New Eden power curve. That’s how I wound up in the awful backwater system of Eitu III.
While on the way to drop off some hitchhikers looking for a free ride to Oiniken, I get this vidmail from some yap in Eitu by the name of Okita…Okito…Okaydokey, whatever. Anyway, he said he got my name from a contractor I did business with a few years back - I can’t recall the guy, but that’s not surprising since I tend to remember ISK better than names and faces. Heck, Okaydokey would have done better to tell me my haul rather than the contractor’s name if he wanted me to believe his references. Regardless, Okaydokey, who has the look of a junior suit for one of the big corps, goes on and on about how he needs a reliable ship and yada, yada, yada. Who cares. All I really needed to hear was his pitch about “generous compensation” - that is always a good enough reference for me. I mean, the guy did sound a bit shady - a not uncommon trait in my line of work - but as he had a weak sister look about him, I didn’t expect much trouble. He said come by ASAP and I said I would.
Unfortunately for our hitchers, who were real maggot-infested Gallente hippie types with big dreams of tripping the galaxy, but no frickin’ idea of how they were gonna pay for it, Oiniken suddenly fell off our itinerary in favor of Eitu III. Oh sure, the hipsters squawked and all, said it wasn’t fair, that we promised them Oiniken, but I just laughed and said it sucked to be them. What do you expect from a free ride? Not that it was free – when the smelly bunch tried to get off the ship at Eitu, I had three of my goons shake them down good, ultimately finding some ISK and bags of Crystal Egg they had squirreled away in their holey gear. We took that as part of our operating expenses, while they got the boondocks of Eitu III and, for one of them, a black eye for giving one of my goons some guff. That was free of charge.
Once my ship, Make Haste, was comfortably docked inside the Modern Finances Investment Bank station, an orbital platform ensnared by what was lovingly referred to as “Moon 9” – they couldn’t even come up with a name, what a bunch of hicks – I disembarked and sought out the office of my soon-to-be contractor.
Now, I’ve been inside of my share of stations, but this one just oozed a sense of concealed desperation. I never heard of the Modern Finances IB, but my gut told me it must be been all spit and no polish. Nothing impressed me about the joint – well, with the exception of some pro-skirts lingering near the lifts, anxious to score some ISK from corporate corpses on their way to some paper-pushing circle of hell. Other than that, the whole thing put me in a real dour mood concerning my future payment.
I eventually found my guy and buzzed the hatch. Much to my annoyance, Okaydokey actually kept me waiting in the hall for a few minutes – that’s no way to treat a capsuleer. When he did finally buzz me in, I found a spartan office, still littered with packing crates and detritus that indicated he either just arrived or was leaving in a hurry, and a thirty-something yahoo sitting behind a broad metallic desk dimly lit from above. His attire said Caldari, but his features indicated an ethnic mix of Caldari with some Gallente blood. Not that that mattered - mixed breeds don’t bother me none as long as the money is good enough for me not to notice.
When I entered he stood and gave me a used crate salesman’s gushing welcome, and ushered me over with his left hand while he used the back of his right to wipe his nose. I’ve seen his type before – the type that likes to play dress up and act the part of the business tycoon in public, all the while doing lines of cheap-ass Crash in private like some back alley addict. Don’t try to pull an op on an operator, kid.
Anyway, I plant myself on the only chair besides his that is in the office as he gives me his best trump about how business is great and he is expanding like gangbusters and yada, yada, yada. “What do you need from me,” I interrupt, not needing the hard sell. He says that labor is in short supply and he needs me to transport some workers from two jumps away. “Two jumps,” I repeat, while absentmindedly rummaging inside my black flight jacket for a gasper as my guts tell me that the other shoe is about to drop – a capsuleer without instincts is no capsuleer at all. I bait him with the offhand suggestion that he hire a hack. I mean, I’ve got 4.4 million metric tons of Cormorant destroyer; it’s not exactly suited for such errand boy stuff.
That’s when this muffer gives me his best kiss-ass grin and lets it casually drop that his would-be employees are a sizeable load of homeless rounded up from some refugee camp. In other words: slave labor. Not that I have a problem with that. I mean, I’ve shanghaied my fair share of blue skier flotsam myself. No problem there. But then Okaydokey said something that was a problem, something that had gotten men shoved out of Caldari airlocks on more than one occasion. He said that “you Caldari and your wonderful capitalistic system seem to produce a lot of homeless, which is great for up and comers like me. Of course, Concord doesn’t much care for my type, but that’s why I need a man with a ship that can take some heat, if it comes to it.”
Now, the suggestion that he was deliberately putting my ship in danger didn’t get my goat – no doubt we were gonna have to run some Concord patrols and maybe even mix it up if we ran out of luck. I expect that with every op anyway. Hell, that’s why I pay a six figure insurance bill. No, it was none of that. It was the other thing.
So, I simply smiled back while I calmly inserted a fresh flavor canister into my gasper and twisted the waist, switching on the heating element and making the LED tip glow a hot blue. I brought it to my lips and inhaled the Exile-enhanced mist from the filtered end, causing the LED tip to flare brighter. After a second or two, I exhaled the pearlescent mist and enjoyed the sweet metallic aftertaste it left in my mouth. I smiled once more as Okaydokey indulgently waited for me to do my thing, then stood and reached out with my right hand as if to offer an agreement handshake.
When he stood and clasped it, I decked him on the side of the head with my left fist as hard as I could.
Down he went with this ridiculous look of bewilderment on his face. “Wadya do that for you moron!” he shouted, his easy charm gone as he held his head and rolled on the floor in pain. Bring the pain, and you always bring the truth of a person to the forefront.
I took another drag off the gasper and coolly considered whether I should crease him right there. Nah, not worth the next six months of laying low in null sec.
I leaned over the desk and asked “What the fak you mean ‘you Caldari and your capitalism’?” I took another drag off my gasper, and walked around to his side of the desk, considering what to do next as he thrashed about. Ultimately, I lifted the bennie off the floor by the scruff of his collar, him cringing the whole time as if another beat-down was coming. Smart kid. He was learning.
I schooled him some more. “Everything you see around you is made by capitalism, from your shabby knockoff loafers, to this pathetic office of yours, the station…everything,” I told him as he lamely tried to get me to release my grip. “What, you think this stuff just emerged from a frickin’ warp bubble one day? Huh?” He shook his head slightly.
I laughed and one handedly threw Okaydokey back into his office chair.
I took another drag off my gasper and flicked open my flight jacket a little wider so the kid could see I was packing a needler on my hip, just in case he got it into his fool head to start some trouble. Slumped but wide eyed in his chair, he got the message.
“You think the Minmatar have a higher standard of living? Hell, you ain’t seen poverty until you’ve seen one of their small, 300 kilometer homeless camps for itinerant laborers.
“Oh, and what about the Gallente? Those preening puss in boots are all about self improvement and liberality. Of course, it’s easy to be about that when you’re one of the upper crust. When you’re not and have to make it busing tables – or starring in some holo-porn for rent money, things don’t look so good, so liberal.
“And don’t even get me started on the Amarr. They’ve turned social dependency into a religion.”
I took another drag as I walked around his office, casually picking up some of his mementos, including a trophy for aardwolf hunting – what the hell was an aardwolf, anyway? Sounded like a rich boy’s hobby. “Now you see, we Caldari are different,” I told him as I continued to rummage about his office. “Me,” I said, stopping to turn and face him, the gasper between my fingers slightly fuming as I tapped my chest, “I started out as some dumb-as-dung corporate page boy. Did that for a few years and raised a nice little nest egg…and then lost it to some fakeloo pushing worthless bonds.” I shrugged my shoulders, “So what. It meant nothing. I deserved to be scammed, messing around with stuff I didn’t understand. But you know what?” I asked. Okaydokey just stared at me, seemingly afraid that his next breath might be his last. “The great thing about being a Caldari is that we are free to fail. And succeed. That’s what capitalism is all about.”
I took one last drag on the gasper, emptying the canister and triggering a small chirp as it auto-powered down. “Nobody tells us we can…or can’t,” I added as I ejected the empty tube of Exile mist and tossed it at Okeydokey. It hit him square on the chest and rolled down into lap. The bennie didn’t even move a muscle. “We are free to do as we see fit.”
I slipped the gasper back into my jacket pocket as I continued my story. “I had to do some low rung stuff for years after that, virtually starting my career from scratch all over again. But I eventually earned some more ISK, then lost it, earned it back, lost it again…you starting to see a pattern?”
Realizing that he probably would have been dead already if I had the mind to do it, Okeydokey started to come alive again. He slowly sat up straight, smoothed back his hair, and cleared his throat. “I think I do.” The smile was back, but pained this time.
“And here I am today, now with my own plank. For the moment, anyway.” I made my way back to my seat and sat down. “Capitalism is about risk taking. You win, you lose…it’s all good because you are always the master of your own destiny. You’re never beholden to anyone for anything. Sure, it can be frightening at times and even unfair…but who’d said life was wasn’t supposed to be?”
The communicator on my right wrist vibrated. I rolled back the black sleeve of my flight jacket and hit the comm button, making the small screen light up with the unshaven mug of my second. “Hey Boss, I think those hipsters must have complained to the port authority.” He removed his duckbill cap that had the letters ‘XO’ stenciled prominently in silver on the front, and ran his palm over his bald pate as he was wont to do when nervous. “A marshal is on the way to ‘talk to us’,” he added.
“I’m not much of a talker,” I replied. “Okay. Get the drive spinnin’ as I’m about done here. As soon as I board, we’ll….”
“…Make haste?” my second finished with a smile.
I cut the link in reply. Turning my attention to Okaydokey, I said “So, give me the coordinates for your…er, ‘employees’ and I’ll tell you my fee.”
“You still want to do business with me?” he asked.
“ISK is ISK,” I said with a smile that never reached my eyes. “Besides, I don’t think I’ll have to repeat myself here.”
“No you won’t. And…I apologize,” he added.
I nodded and stood. “Like I said, the great thing about capitalism is that you’re free to make mistakes and learn from them. It keeps the wits sharp.”
***
And that was my recent adventure in EVE Online. Well, at least how it played out in my mind.
This whole thing started when, during the course of a routine mission, the following screen popped up:
I was a little taken aback when I read this. Now, just why would the “ultra-capitalist” Caldari State have a greater population of homelessness? If you stop and think about it, you realize that the suggestion is that poverty is common to capitalism, and the more capitalistic the society, the greater the poverty.
Needless to say, this is economic gibberish. First off, just what is “ultra-capitalism” anyway? I mean, if capitalism can be defined as an economic system whereby capital goods are owned by private or corporate entities; and prices, production and distribution is determined by a freely competitive market, just what is “ultra-capitalism”? The market is either free or it is not. Capital goods are privately owned or they are not. The idea of “ultra capitalism” would seem to suggest that fettered markets (i.e., socialism or fascism) are rightly considered capitalistic, while “ulta-capitalism” would be pure capitalism. See what I mean?
But even worse than that, the idea that homelessness is proportional to the freedom of the market is not only a non sequitur, it is also classic leftist / command economy propaganda. In fact, history teaches the opposite: capitalism has manifestly generated far more prosperity than any other economic system on the planet.
Now, I am not arguing that in a capitalistic society homelessness would drop to zero. Of course not. As the screenie reads, homelessness has been and always will be present in every society. But I am arguing the idea that the freer people are to pursue what John Locke termed “life, liberty, and property,” the greater the likelihood that they will, in fact, not be dogged by grinding poverty their whole life. It is only once government gets involved with its free market fetters and utopian scheming, that poverty becomes a persistent problem as economic resources and activity are inefficiently distributed by a bureaucracy that has not a scintilla of the wisdom that emerges from the spontaneous order (or via Adam Smith’s invisible hand) of a free market.
Lastly, this idea of a relationship between homelessness and “ultra-capitalism” suggests that social Darwinism – the idea that society should encourage the survival of the fittest (i.e., economic failures should be left to die in the streets) - is the norm for a capitalist society. Again, nonsense. Social Darwinism was an idea that sprung not from Adam Smith, but from the fevered mind of the Progressive movement, a European-import political philosophy that stressed greater government intervention into the economy, as well as an anti-philanthropic mentality – two things obviously opposed by the bulk of early 20th Century capitalists.
Now, am I suggesting that CCP are a bunch of Marxists? Of course not. EVE Online may well be the gaming world’s greatest testament to the power of the free market – hence, the reason why I put it on my list of top conservative games. No, in this case I suspect it was just a bit nonsense that found itself in the game after being regurgitated from a college text book.
Still, we must be ever wary of such political nonsense wheedling its way into our games. Gaming is already ascendant as the next medium to win the hearts and minds of the people. As such, it is a ripe fruit waiting to be plucked by radical propagandists the world over. It is already happening, in fact. Over the last two years, I’ve seen two games promoting global warming, one pro-Hezbollah shooter, one about the evils of capitalism, and even a game about radical feminism (in this game, the player is a disgruntled woman who runs around shooting cat-calling men!). One of the above games was financed by George Soros’ Tides Foundation, while another by a global warming think tank. Fortunately, all of these titles were dreadful bombs, little noticed except by some European gaming sites that seem enamored with such dreadful fare (I’m looking at you, RPS).
So yes, it’s coming. It starts with an innocent throwaway line at first, but will later arrive as a full court press (e.g.: what has happened to Hollywood). Therefore it is incumbent on all gamers to say “No! We will not let our hobby become politicized and radicalized!” And the best way to do that is by throwing a little light on this growing issue via blogging, forum posts, and social media. In short, now is the time for all good gamers to come to the aid of their hobby.
Have you ever encountered some political bias in a game?
Labels:
CCP,
EVE Online
Wednesday, April 27, 2011
Six Shooter Capitalism
Wow...I really need to get back to blogging. I can't believe it's been almost ten months since my last entry! To be fair, I've been busy keeping GameSquad.com up to date, though. Anyway, my resolution for 2011 - is it too late for a New Year's resolution? - is to update Burke's Joystick more frequently.
Some time ago, I wrote an editorial for GameSquad.com called Six Shooter Capitalism. This editorial was about how I believed that Gearbox's super fun (that's better than merely fun) sci-fi shooter was a wonderful tribute to capitalism, which it is. Ironically, the other day I stumbled across an editorial by an unabashed Marxist about how Borderlands is actually a wonderfully artistic indictment of capitalism. Go figure.
Anyway, I thought I would post the original essay here as well (and if you haven't tried Borderlands yet, what the heck are you waiting for?!?)
Some time ago, I wrote an editorial for GameSquad.com called Six Shooter Capitalism. This editorial was about how I believed that Gearbox's super fun (that's better than merely fun) sci-fi shooter was a wonderful tribute to capitalism, which it is. Ironically, the other day I stumbled across an editorial by an unabashed Marxist about how Borderlands is actually a wonderfully artistic indictment of capitalism. Go figure.
Anyway, I thought I would post the original essay here as well (and if you haven't tried Borderlands yet, what the heck are you waiting for?!?)
Labels:
Borderlands,
capitalism,
Gearbox
Monday, August 2, 2010
My Five Favorite Conservative Games
While going through my Rook's Bailey blog entries, I rediscovered an entry that listed my five favorite conservative games from 2008. For the most part, I still stand by these nominations (one has changed... read the article to see why). What do you think? What are some of your favorite games that you would consider to be "conservative gaming"?
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There has been a lot said about the manifest left-wing lunacy of Hollywood, but it has always struck me as very interesting that another portion of modern entertainment media, indeed, a portion that is beginning to eclipse Hollyweird itself, is largely free of preachy left-wing nonsense [starting to change in 2010! - ST]. No, I’m not referring to television; I’m speaking about gaming. Why is it that the average game is actually quite conservative in its outlook? Perhaps it’s because liberalism is just incompatible with the highly-competitive world of gaming (after all, how do you make a game where no one is allowed to do better than anyone else?)? Or maybe it’s just because gaming is still under the radar of the left (who has time to play a game when there is so much to protest in the world?!?)?
Here are my top five conservative games:
#5: Warhammer 40K: Jeez, how does one quickly explain the complex world of Warhammer 40K? The twenty year’s worth of lore surrounding this game universe makes Middle Earth’s lore seem absolutely superficial by way of comparison! Suffice to say, Warhammer 40K deals with galactic warfare during a dark, brutal time when man is fighting against its own extermination at the hands of implacable alien and deamonic enemies. Begun as a tabletop miniatures game, today 40K has expanded into the world of PC gaming with four (soon to be five) successful RTS games and one MMO currently under development. What is more, the 40K universe has become so popular that the game has spun-off a thriving publishing operation (the so-called Black Library) that has proven popular with both fans of the game and those who have never played it.
Why is it conservative? For me, it has to do with two reasons. First, it is the unrelenting and unabashed way in which the heroes of the Imperium, be it the elite Space Marines or the grunt Imperial Guard, seek the total defeat of their enemies. At a time when America is at war, it can be very refreshing to have a game that abandons the ‘politically correct warfare’ that so many in politics and media seek for us to adopt – no matter how much is harms our cause. I can assure you in the world of 40K, you won’t find the defenders of mankind weeping over a little water boarding or seeking a modus vivendi with their foes. For example, one of my favorite 40K quotes is found in Dawn of War (one of the PC versions of the game) where a Space Marine captain is want to shout “This is the judgment of the righteous!” as he guns down enemy upon enemy. Another great quote from that game is “Victory needs no explanation, defeat allows none.” And we can’t forget the truism “Success is measured in blood; yours or your enemy´s.” True. In a feminized world, 40K is testosterone-laden refuge of larger than life heroes who make it their life work to obliterate evil.
My second reason is the religious faith that binds the Imperium of Man. While some complain that the religiosity found in 40K has fascist overtones (a not inconsiderate point), I like to look on the brighter side (if there is a bright side in 40K!). The faith of mankind in the “Undying Emperor” is what binds a million disparate worlds in common cause against the hellish enemies that come out of the blackness of space (there’s no multiculturalism in 40K!). What is more, it is this faith that serves to inspire men of all walks to life to heroic deeds that faithless men would never be able to achieve. Again, some of my favorite quotes: “Fear denies faith!” It certainly does. And who could forget that “the difference between heresy and treachery is ignorance.” Lastly, “Educate men without faith and you but make them clever devils.” Good stuff!
#4: World in Conflict: Does any conservative not love the movie Red Dawn? Combining the classic virtues of minuteman vigilance and patriotism, Red Dawn is the conservative movie of the 20th Century. Well, now you can play the game too! World in Conflict is Massive Entertainment’s unabashed tribute to Red Dawn and puts the player in charge of commanding American and NATO forces as they fight off a Soviet invasion of Europe and America circa 1989 (sure, you can play the Ruskies too, but who wants to do that?). Combining innovative 16 v 16 multiplayer gameplay along with graphical realism that could almost be mistaken for news videotape, World in Conflict gives every conservative an opportunity to find out that the only good commie is a dead commie.
Author's note: This is the game that I would remove from the list for the simple fact that WiC died an early death. Massive's publisher, Sierra, was sold to Activision who had no interest in this title. Ultimately, WiC was left without a publisher until Ubisoft acquired the franchise at the last minute. Unfortunately for WiC, it was too little, too late and died an early death for such a popular game.
My replacement would be Gearbox's Borderlands. If you want to learn why, read my editorial called Six Shooter Capitalism.
#3 EVE Online: A conservative sci-fi video game? Yes! EVE Online is a Massively Multiplayer Online (MMO) game where around 40,000 people at a time (out of a base of 240,000 registered members!) play together in a violent future of factional warfare across a virtual galaxy almost as big as the real thing. But while the combat is fun, what makes EVE Online qualify as conservative fun is it’s robust, player-driven capitalist economy. Unlike many other games, everything in EVE is mined, designed, or manufactured by EVE players for EVE players! What this means is that EVE has become one of the most complex and realistic simulations of a supply and demand-based economy. How complex and realistic? CCP, the game’s developer, has needed to hire an economist to help control real-world issues such as inflation and monopolistic practices by player-run corporations (and yes, in EVE, forming and running massive corporations are a big part of the game’s fun).
This capitalist economy has a very real impact on the players. For example, unlike other games where you are just given everything gratis, in EVE, players are forced to make a living and purchase everything they need. This makes for an interesting dynamic where, as in real life, the player is always on the make for a more lucrative job (be it as soldier, smuggler, manufacturer, trader, corporate CEO or any other occupation that a player finds to be profitable) so he can afford to purchase that bigger ship with better guns, a more efficient mining rig (don’t forget the insurance policy!) or those implants that are all the rage. In EVE, you quickly learn the value of a dollar, er…ISK, and the need to work hard to get where you want to be (so much so that you often see a lot of kids quit EVE because, as they put it: “this game is too much like a job!”).
Another reason why EVE is a conservative game is the story of CCP. A group of scrappy programmers committed to their vision, despite an underwhelming launch and some unfortunate publisher problems, CCP persisted with their dream and have succeeded in creating a landmark of MMO game design.
#2 Chess: Chess will always be the king of games. Over 1400 years old, Chess spans human history with an enduring strength that defies lesser games. But why do I think it’s conservative?
First and foremost, a quick glance at the two opposed chess armies will reveal a very ordered society in which everyone has a place fitting their abilities. You have the pawns, the most common of all the pieces (albeit, technically, a pawn is not a piece in chess lingo), which despite being on the lowest rung of society’s ladder, are nevertheless willing to form the first line of defense. And why shouldn’t they? While they are lowly, they possess the seeds of greatness within them that, after much hard work and bravery, can germinate and elevate the pawn to any other greater role short of the king himself! There’s a classic conservative lesson in that.
Let’s not forget the king and queen either. They stand side by side as they lead their armies, inspiring their soldiers with personal example. Also, they represent the strength of man and wife as one (politic) body, defending each other and the land. In short, the king and queen are the physical manifestation of harmonious civil governance.
Just to their left and right, we have loyal bishops advising the regal pair. Contrary to modern leftist thought, God-given right reason is essential to the functioning of any kingdom and we see that represented by the close proximity of the bishops to their betters.
Knights…well, what could possibly be more conservative than the image of the brave knight? Brave warriors sworn to God and King, the knight is the epitome of conservative manliness.
Then we have the Rooks. With the medieval influence upon chess, this former chariot has come to represent the classic medieval architecture of the castle – perhaps the closest the world has ever come to achieving the perfection of form and function. The rook represents the conservative notion that in truth, there is beauty.
Lastly, even the chess board is a reminder of conservative beliefs. Comprised of white and black squares, Chess is reminder that gray has no lasting place in the world of ideas.
And the #1 most conservative game is....
Monopoly: If The Price is Right is the “all American game show,” then Monopoly has to be “the all American board game.”
Created during the Great Depression, Monopoly was the brainchild of Charles B. Darrow. Initially, Mr. Darrow tried to sell the game to Parker Brothers, but they rejected it because of a reputed “52 design errors”. Undeterred like the good entrepreneur he was, Mr. Darrow sold 5,000 copies of the game to a department store soon thereafter. It proved so popular, that Mr. Darrow couldn’t keep up with the subsequent demand! Those initial sales were the beginning of a flood that has not ceased, totaling some 200 million copies to date!
What conservative wouldn’t like a game where you can become a millionaire by buying and selling real estate? Where you start with a modest house but work your way up to hotels and, ultimately, buy the whole neighborhood?!? For all its simplicity, Monopoly manages to capture the essence of American capitalism and entrepreneurship within its elegant confines. Simply, it is the American dream in a box!
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There has been a lot said about the manifest left-wing lunacy of Hollywood, but it has always struck me as very interesting that another portion of modern entertainment media, indeed, a portion that is beginning to eclipse Hollyweird itself, is largely free of preachy left-wing nonsense [starting to change in 2010! - ST]. No, I’m not referring to television; I’m speaking about gaming. Why is it that the average game is actually quite conservative in its outlook? Perhaps it’s because liberalism is just incompatible with the highly-competitive world of gaming (after all, how do you make a game where no one is allowed to do better than anyone else?)? Or maybe it’s just because gaming is still under the radar of the left (who has time to play a game when there is so much to protest in the world?!?)?
Here are my top five conservative games:
#5: Warhammer 40K: Jeez, how does one quickly explain the complex world of Warhammer 40K? The twenty year’s worth of lore surrounding this game universe makes Middle Earth’s lore seem absolutely superficial by way of comparison! Suffice to say, Warhammer 40K deals with galactic warfare during a dark, brutal time when man is fighting against its own extermination at the hands of implacable alien and deamonic enemies. Begun as a tabletop miniatures game, today 40K has expanded into the world of PC gaming with four (soon to be five) successful RTS games and one MMO currently under development. What is more, the 40K universe has become so popular that the game has spun-off a thriving publishing operation (the so-called Black Library) that has proven popular with both fans of the game and those who have never played it.
Why is it conservative? For me, it has to do with two reasons. First, it is the unrelenting and unabashed way in which the heroes of the Imperium, be it the elite Space Marines or the grunt Imperial Guard, seek the total defeat of their enemies. At a time when America is at war, it can be very refreshing to have a game that abandons the ‘politically correct warfare’ that so many in politics and media seek for us to adopt – no matter how much is harms our cause. I can assure you in the world of 40K, you won’t find the defenders of mankind weeping over a little water boarding or seeking a modus vivendi with their foes. For example, one of my favorite 40K quotes is found in Dawn of War (one of the PC versions of the game) where a Space Marine captain is want to shout “This is the judgment of the righteous!” as he guns down enemy upon enemy. Another great quote from that game is “Victory needs no explanation, defeat allows none.” And we can’t forget the truism “Success is measured in blood; yours or your enemy´s.” True. In a feminized world, 40K is testosterone-laden refuge of larger than life heroes who make it their life work to obliterate evil.
My second reason is the religious faith that binds the Imperium of Man. While some complain that the religiosity found in 40K has fascist overtones (a not inconsiderate point), I like to look on the brighter side (if there is a bright side in 40K!). The faith of mankind in the “Undying Emperor” is what binds a million disparate worlds in common cause against the hellish enemies that come out of the blackness of space (there’s no multiculturalism in 40K!). What is more, it is this faith that serves to inspire men of all walks to life to heroic deeds that faithless men would never be able to achieve. Again, some of my favorite quotes: “Fear denies faith!” It certainly does. And who could forget that “the difference between heresy and treachery is ignorance.” Lastly, “Educate men without faith and you but make them clever devils.” Good stuff!
#4: World in Conflict: Does any conservative not love the movie Red Dawn? Combining the classic virtues of minuteman vigilance and patriotism, Red Dawn is the conservative movie of the 20th Century. Well, now you can play the game too! World in Conflict is Massive Entertainment’s unabashed tribute to Red Dawn and puts the player in charge of commanding American and NATO forces as they fight off a Soviet invasion of Europe and America circa 1989 (sure, you can play the Ruskies too, but who wants to do that?). Combining innovative 16 v 16 multiplayer gameplay along with graphical realism that could almost be mistaken for news videotape, World in Conflict gives every conservative an opportunity to find out that the only good commie is a dead commie.
Author's note: This is the game that I would remove from the list for the simple fact that WiC died an early death. Massive's publisher, Sierra, was sold to Activision who had no interest in this title. Ultimately, WiC was left without a publisher until Ubisoft acquired the franchise at the last minute. Unfortunately for WiC, it was too little, too late and died an early death for such a popular game.
My replacement would be Gearbox's Borderlands. If you want to learn why, read my editorial called Six Shooter Capitalism.
#3 EVE Online: A conservative sci-fi video game? Yes! EVE Online is a Massively Multiplayer Online (MMO) game where around 40,000 people at a time (out of a base of 240,000 registered members!) play together in a violent future of factional warfare across a virtual galaxy almost as big as the real thing. But while the combat is fun, what makes EVE Online qualify as conservative fun is it’s robust, player-driven capitalist economy. Unlike many other games, everything in EVE is mined, designed, or manufactured by EVE players for EVE players! What this means is that EVE has become one of the most complex and realistic simulations of a supply and demand-based economy. How complex and realistic? CCP, the game’s developer, has needed to hire an economist to help control real-world issues such as inflation and monopolistic practices by player-run corporations (and yes, in EVE, forming and running massive corporations are a big part of the game’s fun).
This capitalist economy has a very real impact on the players. For example, unlike other games where you are just given everything gratis, in EVE, players are forced to make a living and purchase everything they need. This makes for an interesting dynamic where, as in real life, the player is always on the make for a more lucrative job (be it as soldier, smuggler, manufacturer, trader, corporate CEO or any other occupation that a player finds to be profitable) so he can afford to purchase that bigger ship with better guns, a more efficient mining rig (don’t forget the insurance policy!) or those implants that are all the rage. In EVE, you quickly learn the value of a dollar, er…ISK, and the need to work hard to get where you want to be (so much so that you often see a lot of kids quit EVE because, as they put it: “this game is too much like a job!”).
Another reason why EVE is a conservative game is the story of CCP. A group of scrappy programmers committed to their vision, despite an underwhelming launch and some unfortunate publisher problems, CCP persisted with their dream and have succeeded in creating a landmark of MMO game design.
#2 Chess: Chess will always be the king of games. Over 1400 years old, Chess spans human history with an enduring strength that defies lesser games. But why do I think it’s conservative?
First and foremost, a quick glance at the two opposed chess armies will reveal a very ordered society in which everyone has a place fitting their abilities. You have the pawns, the most common of all the pieces (albeit, technically, a pawn is not a piece in chess lingo), which despite being on the lowest rung of society’s ladder, are nevertheless willing to form the first line of defense. And why shouldn’t they? While they are lowly, they possess the seeds of greatness within them that, after much hard work and bravery, can germinate and elevate the pawn to any other greater role short of the king himself! There’s a classic conservative lesson in that.
Let’s not forget the king and queen either. They stand side by side as they lead their armies, inspiring their soldiers with personal example. Also, they represent the strength of man and wife as one (politic) body, defending each other and the land. In short, the king and queen are the physical manifestation of harmonious civil governance.
Just to their left and right, we have loyal bishops advising the regal pair. Contrary to modern leftist thought, God-given right reason is essential to the functioning of any kingdom and we see that represented by the close proximity of the bishops to their betters.
Knights…well, what could possibly be more conservative than the image of the brave knight? Brave warriors sworn to God and King, the knight is the epitome of conservative manliness.
Then we have the Rooks. With the medieval influence upon chess, this former chariot has come to represent the classic medieval architecture of the castle – perhaps the closest the world has ever come to achieving the perfection of form and function. The rook represents the conservative notion that in truth, there is beauty.
Lastly, even the chess board is a reminder of conservative beliefs. Comprised of white and black squares, Chess is reminder that gray has no lasting place in the world of ideas.
And the #1 most conservative game is....
Monopoly: If The Price is Right is the “all American game show,” then Monopoly has to be “the all American board game.”
Created during the Great Depression, Monopoly was the brainchild of Charles B. Darrow. Initially, Mr. Darrow tried to sell the game to Parker Brothers, but they rejected it because of a reputed “52 design errors”. Undeterred like the good entrepreneur he was, Mr. Darrow sold 5,000 copies of the game to a department store soon thereafter. It proved so popular, that Mr. Darrow couldn’t keep up with the subsequent demand! Those initial sales were the beginning of a flood that has not ceased, totaling some 200 million copies to date!
What conservative wouldn’t like a game where you can become a millionaire by buying and selling real estate? Where you start with a modest house but work your way up to hotels and, ultimately, buy the whole neighborhood?!? For all its simplicity, Monopoly manages to capture the essence of American capitalism and entrepreneurship within its elegant confines. Simply, it is the American dream in a box!
Labels:
conservative gaming
Friday, July 30, 2010
LiverLip Louie
Hey all,
Not much to report today. I've been busy catching up on some indoor chores now that the epic heatwave of '10 has broken for a few days (could AlGore be right?!?). Also, I needed to knock out a few pages on a new article I'm working on for GameSquad.com (it's about eight games that all PC gamers should keep an eye on - there's some potentially good stuff coming down the pike at long last!).
Anyhoo...no gaming news, but here's an interesting vid from a guy who calls himself 'LiverLip Louie'. I don't know why his lip is made of liver, or why he looks like rooster made out of shaving cream, but his sentiments are right on. Enjoy!
Not much to report today. I've been busy catching up on some indoor chores now that the epic heatwave of '10 has broken for a few days (could AlGore be right?!?). Also, I needed to knock out a few pages on a new article I'm working on for GameSquad.com (it's about eight games that all PC gamers should keep an eye on - there's some potentially good stuff coming down the pike at long last!).
Anyhoo...no gaming news, but here's an interesting vid from a guy who calls himself 'LiverLip Louie'. I don't know why his lip is made of liver, or why he looks like rooster made out of shaving cream, but his sentiments are right on. Enjoy!
Labels:
LiverLip Louie
Thursday, July 29, 2010
The Curious Curfew
So there I was, sitting in a limey burger joint, eating ‘micro-burgers’ and trying to figure out how to kill some time. Oh sure, I played the government approved game where I got to shoot peace protesters and non-conformists to my heart’s content (seriously, that was in the game!), but it just wasn’t doing it for me anymore. I needed a proper thrill for a Brit teenager. Perhaps some fish and chips would fit the bill?
As I “queued up” in front of the ‘B’ citizen counters, one of the hired help offered to help me get my hands on a copy of Grand Theft Auto 13, a most definitely not government approved video game. It was at that point that I…fell asleep. Well, that’s not entirely true. I did revisit the game later that night with the intent of seeing just where this browser-based game from the UK’s Channel 4 was taking me, but after sitting through what seemed an eternity’s worth of propaganda (I mean the propaganda of the game, not the propaganda in the game), I reached the mini-game where I needed to knock out a security camera with a slingshot that was about as accurate as a peashooter in the hands of an asthmatic. I mean, trite politically correct propaganda is bad enough, but bad mini-games are simply intolerable!
Now, to be fair, Curfew does initially have a few charms. When I first started the game, I was having a good time. In many ways, Curfew reminded me of a Flash-based Orwellian take on those classic text-based adventures from Infocom of many years ago. The premise is an interesting one: figure out which of the four people trapped in a resistance safe house with you are trustworthy enough to deliver a secret package. You go about this by engaging in some standard Q & A that will be familiar to any RPG player. However, the game doesn’t stop there but actually takes the player through the story for each of the four occupants, showing just how they wound up in the safe house on the run from Big Brother, allowing the player make some choices and shape the game along the way, of course. That is…I am assuming this is where the game was heading as I never did get beyond the awful slingshot mini-game for the “Boy” character. Heck, for all I know, he could have ran to the safe house after his parents found out he blew his university fund on soft-core cable porn.
Of course, the idea of making a video game to warn against the dangers of governmental tyranny (in this case, brought about by a failed terrorist attack – how original) is a potentially good one. Unfortunately, where Curfew falls flat on its face is that it has confused teen angst with tyranny. To see this, just take a look at its cast of characters:
• The Boy: he’s on a quest to get his hands on a banned video game!
• The Immigrant: tastefully from Iraq (of course), and seeking to stop her parents from being deported.
• The Dissident: How dare the government stop her non-stop orgy of sex and drugs?!?
• The Ex-Policeman: He’s corrupt, don’t you know.
• The Immigrant: tastefully from Iraq (of course), and seeking to stop her parents from being deported.
• The Dissident: How dare the government stop her non-stop orgy of sex and drugs?!?
• The Ex-Policeman: He’s corrupt, don’t you know.
Wow, how thoroughly…threadbare. I mean, these anthropomorphic fears sound like they were cobbled together by a group-think panel made up of MTV suits, the Weather Underground, and Code Pink (well, their British counterparts, I suppose). I mean…really? This is the hallmark of tyranny in the modern world? In a nation that has bona fide food police, I would think a game such as Curfew (the name of which references another adolescent fear) would tackle much bigger fish. Then again, the game does have “micro-burgers”, so perhaps the later stages of Curfew does take to task Britain’s real signs of encroaching statism, such as with the aforementioned food police. To its credit, Curfew does seem to take a swipe at Britain’s more than four million cameras that track its citizenry’s every move (Eric Blair is probably spinning in his grave), so I suppose it could be in there somewhere. Would it be too much to hope that Curfew might also warn of the dangers of a government that enjoys iron-fisted control over the very bodily health of its people, as does the National Health Service? Perhaps, as there is a less than encouraging scene where “the Boy” visits an old man’s rundown home and sadly laments how the government isn’t taking care of its citizenry. I guess the lesson here is that one person’s tyranny is another’s cradle-to-grave welfare state.
All in all, what I saw of Curfew makes it out to be little more than a cobbled together list of politically correct fears set in an interactive game environment that gets old almost as fast as its pretentious lecturing. It is little more than e-propaganda. When you stop and think about it, how ironic: Curfew is a propaganda game that warns about the dangers of authoritarian propaganda!
You can’t make this stuff up!
Curfew will soon be forgotten. Unfortunately, those of its kind will keep coming. As I mentioned in another entry, it is only a matter of time until gaming is fully seized upon as the next, great method of political indoctrination. No doubt, the statists will be there first, as they are always quicker off the mark than their liberty-loving counterparts (when dealing with self-evident truths, you rarely have a need for mind-bending propaganda – hence, the speed discrepancy). Issues of liberty and tyranny are serious matters, especially in these dangerous times where statism is on the rise around the globe. The question is: will the champions of a mature vision of liberty (or tyranny, for that matter) seize the high ground this time, or will they be forced to, once again, charge up the hill long after the statists have entrenched themselves and made a mess of things?
Feel free to check the game out for yourself and let me know what you think.
Labels:
Curfew,
propaganda
Tuesday, July 27, 2010
Starcraft II is Here
The big day is here for millions of fans: Blizzard has released Starcraft II!
Yawn.
Okay, okay…to be fair, there is nothing wrong with Starcraft. I just don’t care for it. I played the original and found it to be a fine RTS (with great cut scenes!), but it never really hooked me in the way it did others, especially those crazy South Koreans. I think part of the reason is that I am a fanatical Warhammer 40K fan and Starcraft comes across as a thinly veiled copycat of that awesome game universe (if I recall correctly, one of the original devs even admitted that they did base Starcraft on 40K after learning they couldn’t afford the GW license…how things have changed over the decades). It does have its own merits, but I just can’t get over the glaring similarities (e.g., Zergs = Tyrannids; Protoss = Eldar; Terrans = Space Marines).
This does not mean, however, that I won’t be giving it a try at some point. I’m a sucker for big budget (estimated dev cost: a record-breaking $100 million!) sci-fi games, and Lord knows that Relic’s 40K-themed Dawn of War II was a dud of boring proportions (how is it even possible to make a boring 40K game?!?). So, I definitely could go for an old school RTS game with all the modern glitz added on top.
Now for the political connection….
There isn’t one. But perhaps one day WikiLeaks will release thousands of pages worth of documents that tell us stuff we already know about the Terran war against the Zerg.
Labels:
Starcraft II
Monday, July 26, 2010
Welcome to Burke's Joystick!
Hi all!
Welcome to my new blog, Burke's Joystick!
Now, you are probably asking what this blog is going to be all about. Well, that's a good question. As a writer, I can tell you that these things take on a life of their own. My plans for this blog is to merge my two passions in life: conservative politics and gaming.
It's a strange mix, I know.
But not as strange as you might think. Gaming is following in the footsteps of cinema in many, many ways. Like cinema, gaming began as an obscure hobby for technophiles and has since evolved into the multi-billion dollar industry it is today. Also like cinema, the art of game design has evolved from incredibly simplistic beginnings (Pong, anyone?), to massively complex programs that are herculean efforts of human genius (many candidates here; let's go with EvE Online).
As far as I can tell, there is only one area where gaming has not - yet - followed cinema in a big way: and that is the use of the medium for political purposes.
Part of the reason why this hasn't occurred yet is because gaming still has some maturing to do when it comes to the art of storytelling. As such, gaming as a means of political indoctrination hasn't taken off...but it soon will (there have been some attempts already).
And that is the reason for this blog. There aren't a lot of games explicitly designed as political exercises yet, but there are an increasing number of games that do touch upon real world issues in a somewhat abstracted way, and I intend to cover them here. I also intend to explore how gaming can be a useful tool for exploring economics and politics for both adults and kids. And last, I intend to cover politics. Period. [The times are too exciting not too!]
So, I don't know where this is quite going just yet, but it should prove interesting no matter where we arrive!
Welcome to my new blog, Burke's Joystick!
Now, you are probably asking what this blog is going to be all about. Well, that's a good question. As a writer, I can tell you that these things take on a life of their own. My plans for this blog is to merge my two passions in life: conservative politics and gaming.
It's a strange mix, I know.
But not as strange as you might think. Gaming is following in the footsteps of cinema in many, many ways. Like cinema, gaming began as an obscure hobby for technophiles and has since evolved into the multi-billion dollar industry it is today. Also like cinema, the art of game design has evolved from incredibly simplistic beginnings (Pong, anyone?), to massively complex programs that are herculean efforts of human genius (many candidates here; let's go with EvE Online).
As far as I can tell, there is only one area where gaming has not - yet - followed cinema in a big way: and that is the use of the medium for political purposes.
Part of the reason why this hasn't occurred yet is because gaming still has some maturing to do when it comes to the art of storytelling. As such, gaming as a means of political indoctrination hasn't taken off...but it soon will (there have been some attempts already).
And that is the reason for this blog. There aren't a lot of games explicitly designed as political exercises yet, but there are an increasing number of games that do touch upon real world issues in a somewhat abstracted way, and I intend to cover them here. I also intend to explore how gaming can be a useful tool for exploring economics and politics for both adults and kids. And last, I intend to cover politics. Period. [The times are too exciting not too!]
So, I don't know where this is quite going just yet, but it should prove interesting no matter where we arrive!
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