|By Al "Alface Killah" Brady|
Yes, I am enjoying my time away from PC gaming! It feels good to get involved with a fresh game genre again. And I couldn't have picked a better time: board games and miniatures seem to be going through an veritable explosion of creativity, something that is, coincidentally, being fueled through Kickstarter and other crowd-sourced methods that are also popular with the PC gaming crowd (but I think with better results).
To be honest, I have begun to believe that not all of the problems that are plaguing PC gaming is due entirely to shoddy business practices. Rather, I think video games have hit a brick wall of realistic possibility. That is, while the technology to make a super-realistic, super-immersive games might now exist, the programming skills to take advantage of that possibility don't exist. Or, perhaps more accurately, those skills do exist, but the task of programming such monstrously complex games requires more time and money than any game developer has available, hence why so many exciting games arrive incomplete with the promise of "fixing it" later. Gamers are demanding the impossible, and in short order no less! This is something that is just not humanly possible. Sadly, game developers currently seem to prefer over-promising and under-delivering rather than have a frank conversation with their customers about just what is and isn't realistically possible in a given time frame when it comes to game development.