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Showing posts from December, 2012

Shootings and Shooters

It would seem that my fantastic orgy with Treyarch's superlative Black Ops 2 has come to an end.  All things considered, it was a good run for me - and I will be returning sooner rather than later.  However, it was time to take a break and move on.  Interestingly, instead of switching to a different genre, as I am wont to do after burning out on a title, I continue to remain on a shooter kick.  When I saw an ad for the critically-acclaimed Borderland 2 , I recalled that I really loved the original, but never finished it (as is often the case with me; I eventually lose interest when some other shiny bauble is released).  But now I have returned in a quest to finally find the Vault so I can move on to the sequel.  After spending a few hours in it again, all I can say is:  "Man, I forgot just how great a game this is!"  I love its wonderful (and daring!) shaded-cell art direction (Gearbox will forever have my respect for being the first game de...

If James Cameron Made Black Ops 2

[Yes, this is going to be another Black Ops 2 article.  No, Burke's Joystick is not turning into a BlOps 2 blog.  It just happens to be my flavor of the month. :) It also happens to be relevant in various ways to the mission of this blog...as the next posting will demonstrate. ]  What do you suppose would happen if someone invented a product so fantastic that is garnered over a billion dollars in sales in around two weeks time?  Do you suppose that if someone did accomplish such a business feat, that he/she would be the recipient of a lot of mainstream media attention? Probably, right? Let's be more specific:  let's suppose that James Cameron made another movie - call it Avatar 2: Feline AIDS Strikes Back - and it made another billion dollars, but in less time then the original film.  Do you think that - just perhaps - Cameron would be the toast of the town?  That Time, Newsweek, ABC News, TMZ, Entertainment Weekly, etc. etc. woul...